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102611 No.44   [Delete]   [Edit]  [Reply]

Oh, /tg/ is the new sandbox eh?

I've just been seeing the top thread and assuming it was still /c/... =3

So, uh, should we get to the part where we bitch about D&D's newer editions?

I've enjoyed 4e thus far, but the pace the books are being released at gives me an ominous feeling...

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>> No.117   [Delete]   [Edit]

I don't want to res a dead topic, but i just wanted to say that my party switched to Pathfinder. 4e gave up ALL it's supplements, meaning that all classes and feats that my party use (cause the base ones amount to crap after a bit) are now invalid.

Pathfinder is 3.5e reworked and they adjusted a few small things. You get better faster and the "beastiary" is filled with tons of nightmarish remakes to compensate. and it's perfectly compatible with EVERY book before 4e. We've also played Burning wheel, Dark Heresy, world of darkness, DnD, Starwars, and soon Anima and Firefly; and my entire party unanimously agrees that 4e is a piss shitting way to update a 20+ year old system.

>> No.119   [Delete]   [Edit]

I started D&D with 4e (I had very small experiences with 2nd and 3rd, ages ago). Now I also play pathfinder (aka, D&D 3.75), and I can see that they need to be played differently.

4e is primarily about combat, and the DM should try to fit 3 or 4 combats between party rests. There's a lot of tricks I use to keep the party chugging along and risking their resources to make sure death and disastrous failure are ever present risks. I also add special rewards for very well played combat and generally try to make the objectives and terrain as varied as possible. I put npc interaction and decision points everywhere I can, but those things are really just "stuff between the combats". At the ends of quests (and my quests tend to be 2-3 levels long) are the times for the players to do their diplomatic stuff. The world I make for 4e is not super rich and detailed, I make stuff somewhat railroady, and then leave space for the players to contribute their own ideas to the world.

Pathfinder is much more lethal, so exploration, politics, role-playing, and just generally farting around, tend to be more common than combat. Plus combat in PF is waaay more simple, so there's not as much to draw players to do it constantly. The early levels are best, imo, with strong structure and objectives, but after a while the world builds and it gets more RP and sandboxy. The simplicity of combat means that one can be designed in a snap to respond to the players, unlike 4e, where combats are carefully constructed and prepared in advance.

>> No.120   [Delete]   [Edit]

My whole party is kinda on the fly. Some premeditation is involve, especially for essential events, but myself as a DM and the other few that run campaigns are VERY lenient and rarely say no. So having 60+ books to choose from with over 300 classes and like 2000 feats, we can get some awesome characters, and a hand full of shitty ones. Also, multiclassing is alot of fun, just throwing that out there.

Not exactly sure how epic and high level campaigns go in 4e, but you'll never experience what Dnd is truly capable of unless you make a VERY high level character. the highest I've gone is 70. All with a multitude of prestige and advanced classes. Like i said, you start to appreciate 60+ books at that point. It's also fun to pull feats and class features on a DM, and have him go, "What the shit, you can't do that!" With lenient DMs, we don't restrict each-other to books we know front and back.

And, just for the record, we all agree that Role-playing and table-top RPGs shouldn't be solely combat, which is another reason we don't do 4e.

>> No.121   [Delete]   [Edit]
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Honestly, there is room for both games. I'd say that 3rd/PF feels more like LotR (danger and doom, politics and wars, lots of emotions), and 4e feels more like a 90's TSR adventure novel (motley band of tropes kick monster ass in exotic settings).

My pathfinder group isn't into dealing with over 9000 supplements. It's hard enough to just decipher the core PF rulebook. There seems to be a good variety of spells (I play fighter, so I wouldn't know for sure). For 4e, we bought the D&D insider, that way we can use character builder and the compendium to look stuff up for us. Some have said that flipping through 5 hours of books makes a character more valuable, but I'd rather let the software do the grunt work.

My 4e players (some overlap with the PF players) like structure and combat, so that's what I give them. I like it too, because I inherited the game world from a previous DM. The linear quests give me time to build settings and npcs of my own and slowly shift the world to my tone. I'm expected to come up with a 2-4 session PF game eventually, and I guess that means creating some rich, detailed content, but that's really not the kind of thing I like to do. DMs are always complaining that players miss or ignore 75% of the stuff they create, so I figure, put the game on rails (I like to use the "island method" when I can). Add interesting npcs, put lots of small decision points in, and then leave the big space between quests for players to inject their own content and decide what kind of quest to take next.

>> No.173   [Delete]   [Edit]
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Let the dice hit the floor

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41366 No.83   [Delete]   [Edit]  [Reply]

Alignment quiz, anybody?


Oddly enough, I got Chaotic Neutral.

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>> No.149   [Delete]   [Edit]

Chaotic Neutral.

>> No.150   [Delete]   [Edit]

Lawful neutral; mind you, I follow my own personal code and not random laws made up by others.

"Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot."

This makes sense because I'm the bestest person ever :3

>> No.154   [Delete]   [Edit]

Neutral evil

>> No.156   [Delete]   [Edit]


>This makes sense because I'm the bestest person ever :3

not relevant to this board

>> No.165   [Delete]   [Edit]

Chaotic Evil

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64670 No.160   [Delete]   [Edit]  [Reply]

In the name of the Emperor, somebody bring me a cup of Tanna and some sammich's!

>> No.161   [Delete]   [Edit]
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>> No.162   [Delete]   [Edit]
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Sorry, commissar, the heretics are a bit too tedious out there to handle, but I'll try to get you a cup of tanna when I get the time.

>> No.163   [Delete]   [Edit]
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By the power...
By the power of the commissariat I...
ah fuck it I can't BLAM Gunner Jurgen, hey guardsmen standing next to me...
Now if you would hurry up with that sammich, or it won't be long before the whole squads gone.

Last edited 11/03/12(Sat)01:34.

>> No.164   [Delete]   [Edit]
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The squads getting thin Jurgen...

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88572 No.158   [Delete]   [Edit]  [Reply]


>> No.159   [Delete]   [Edit]
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27101 No.155   [Delete]   [Edit]  [Reply]

wait what, this isnt supposed to be here

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85295 No.142   [Delete]   [Edit]  [Reply]

We need one of these. Post your shit, or some random shit you have found on the internet that you like.

Pic related. Not mine, but it's fucking obligatory.

>> No.145   [Delete]   [Edit]

Almost had a guy in /tg/ make us a suiseiseki cannoness, but the hair failed :(

>> No.151   [Delete]   [Edit]

I could always take some pictures of my Death Guard army but i cant be arsed.

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186196 No.101   [Delete]   [Edit]  [Reply]

Inspired by C27 wanting to arrange an in-IRC RPG, I shall see if I can't whip up an IRC-ready mini-RPG.

Currently I enter the preliminary stages of design, deciding what's going in and why. There are ten million ways to do what I'm aiming to do and now the trick is finding out which I want it to do most.

Join me on this horrendous space activity as I set about to design this game over the course of a weekend!

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>> No.116   [Delete]   [Edit]
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Let's call these "hazards." Hazards are flat damage per round. Is the house on fire? 1 damage per round you don't take basic precautions like hugging the ground. Did you get tossed into flame? That attack is +2 damage. Lit on fire? Hoo boy are you a dumbass.

Aside from firey stuff, falls are rated by damage--1 point per 10 feet of height, let's say. This is only for heroes, of course, so Lil' Suzy can still land on her head and break herself even if she just (very poorly) falls five feet. Defense skills can reduce this further.

And so on. Rather than go into insane depth about all kinds of nasty crap, just rate something deadly by how deadly it is, either per round or all at once, and let the players beware. This includes "instagib" for things like lakes of magma or meat grinders or exploding nuclear weapons (and the game master better not be a bastard about letting players escape horrible doom).

Players want to smash through something? If they have weapons or powers able to do so, allow them and set rounds-'til-done for how long it takes. Someone with a plasma torch could eat through a vault door in, say, ten rounds, or he could liquefy a glass container in a few seconds. And so on. We don't want "hardness ratings" or anything like that, just getting something done quickly and painlessly.

What about situational penalties? Simple. If one side has an advantage the other doesn't, the suckers get -2 to their rolls if modestly impeded (fighting night-vision-goggle-wearing creeps in an old house at night) or -4 if they're right fucked (fighting monsters who see through echolocation in a cave when all their light sources are out). If both sides are at a disadvantage, no penalties for anyone.

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>> No.122   [Delete]   [Edit]

When you're ready to run a game, I have an idea of the type of character I want to use.
Any thoughts on having a feat/talent or similar system?

>> No.123   [Delete]   [Edit]

I'm going to be a fairy! And there shall be unicorns! :3

I am so fucking excited for this.

>> No.124   [Delete]   [Edit]
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-4 STR

Last edited 10/06/22(Tue)05:05.

>> No.125   [Delete]   [Edit]

My thought on powers is - you pick a skill to base it on and (for offensive powers) a defensive skill to target it against, based on how it operates. EG: a power that lets you stun your opponent with a hammer blow would be based on Heavy Attack and targeted against Dodge or Health; a terror-inducing psychic power would base on Heavy Arcane and be opposed by Courage.

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213737 No.3   [Delete]   [Edit]  [Reply]

Heretics already move in to try to claim this board, we must purge it of this heresy IN THE NAME OF THE EMPEROR (the badass /c/ can stay on the arm tho as long as it fights for the imperium)

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>> No.25   [Delete]   [Edit]
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Today in class we read this short story about everyone being equal in the future, those who werent had to wear weights and have things in thier ears to make them equal. But in the story one man takes of his restraints and declares himself "the emperor". He however in the end gets shot.
We were asked to rewrite the end with him not dying.
...I copy pasted bits of the speech about the Emprah ending in "...He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die."
(he kindof looked like the emperor too, cept less dead)

Last edited 10/05/21(Fri)03:03.

>> No.26   [Delete]   [Edit]

If you don't get an "A", your teacher is obviously a heretic.

>> No.27   [Delete]   [Edit]
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Ill be sure to hand out PROMOTIONS if i dont get an A

>> No.78   [Delete]   [Edit]

What do you call this kind of comic?
I have no idea what to Google to find more. T_T

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584399 No.1   [Delete]   [Edit]  [Reply]

I claim this board in the name of The Principality of Zeon!

Sieg Zeon! Sieg Zeon! Sieg Zeon!

Last edited 10/05/24(Mon)23:12.

>> No.2   [Delete]   [Edit]
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Mobile suits and witches shall fly through the skies in harmony!

Also it looks like /c/ is still around, just not in the menus.

[Edit] Okay, it's in the menus now. : 3

Last edited 10/05/26(Wed)00:32.

>> No.55   [Delete]   [Edit]
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now everyone gather around

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Background: When one of the players' nine year old daughter expressed interest in playing Shadowrun with her dad and the rest of the group, I helped her create a fourteen year old girl rigger named Sara since the team was lacking one and would use the rigger as a NPC when she would not be able to play. I decided that the infamous Stuffer Shack adventure would be a nice way to introduce her to role playing.

GM: The gangers drop their guns and raise their hands into the air as the twin light machine guns raise from the top of the van and point in their direction

Sara: I kill them all dead.

GM (OCC): Umm...they are surrendering.

Sara (OCC): I don't care.

Background: The team (known as Wolf Pac) gets into a bar fight and their main target runs towards the door.

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Last edited 10/05/30(Sun)22:45.

>> No.68   [Delete]   [Edit]


<3 DM of the Rings

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26119 No.67   [Delete]   [Edit]  [Reply]

Friend computer would like to remind you that playing games aside from Parnoia is treason, and treason is punishible by death. If you have played and games besides paranoia recently, please report to your nearest suicide booth.
Failure to report to your scheduled suicide is booth on time is treason, which is punishible by death.
And remember, everyone is happy in Alpha Complex is happy, as not being happy is treason. Treason is punishible by death.

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