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File: 1264586871786.jpg -(60.0 KiB, 1025x660) Thumbnail displayed, click image for full size.
61476 No.5324   [Delete]   [Edit

Well, I finally uploaded my SDM map on FPS banana.
It's still unfinished, but it's playable and I'm sure that you would like to look for some hidden spots.

Also, if you have any advices, go ahead.

http://www.fpsbanana.com/maps/124047

>> No.5325   [Delete]   [Edit]

OHSHI

>> No.5327   [Delete]   [Edit]

Woah~ neat-o. This will go great with the character mods, haha.
Just cuz I don't fell like making an FPSBANANA account:
First off, the red. It's REALLY red. I know it's the SDM and that seems cool, but it doesn't HAVE to be so red. In "Scarlet Weather Rhapsody", the mansion is actually a pink color but the outside looks normal(a blue sky and such). Of course, I know you are adding a "backstory" and it could be something like the scarlet mist/full moon so I'll wait and see what you do there. But, some people will get tired of seeing the same color after a while.
Next, I know this isn't the finished copy, and you might have had plans for this anyways buuut, maybe fixing some of the details. The clocks and the warps in the RED base seem really plain.
More ways to get around back? Those to hedge-ways on the sides are easily defend-able. Saw you are going to add something with Cirno so that seems interesting.
More details on the back of the mansion? The front looks awesome, but the back only has a patio and some stairs.
The beach could use a better spawn but I see you are working on that so never mind.
Make the flat parts on the roof a little wider? You can fall very easily up there.
The Payload idea you had was cool. Wouldn't that require a new map, though?
I can't figure out the secret room. Every now and again the "Okuu Egg Dance" song plays when I go to the resupply but I dunno if it's the same.
Sorry to pick at everything, but I just wanna help. Nice map, I love the idea. Keep up he good work ;D

>> No.5329   [Delete]   [Edit]

Well, over 9000 persons says that it's too red so I think I'll modify it a little anyway :P

>More ways to get around back?

Well, there IS already another way to get back to the spawn but that wouls spoil the way you find the secret room :D
tips: look at the spawn's ceiling, and no it won't break no matter how you shoot at it.
I planned some other ways to go back to the spawn, maybe going back into the clocktower.

>Saw you are going to add something with Cirno so that seems interesting.

Since the place is quite easily defendable, I'm trying to help the BLU team to attack from as many directions as possible. And with Cirno's hability to freeze water, I've had a funny idea (well, maybe it's a stupid idea but you'll see it in the next version anyway).

>More details on the back of the mansion?

Hurrr, the back of the mansion is the main reason for my hiatus of 4 months. I had absolutely no ideas. The front was made similar to the one in SSiB, but since the back of the mansion is hardly ever drawn (even on fan works) I had to imagine it myself. On further versions there will more windows, and maybe a few more platforms (or hidden ways, who knows?)

>You can fall very easily up there.

Oh, it's a matter of practice :D
I can possibly add some invisible clips to help players standing on it, though.

>Wouldn't that require a new map, though?

Esactly. "Copy the outside walls of the present map" "size x 3" "paste in another map". Then I'll have to make the map of the inner SDM and this will be hard as hell D:

>In "Scarlet Weather Rhapsody", the mansion is actually a pink color but the outside looks normal

Well, since I have thought of many scenario for the RED and BLU teams at the SDM, some of them will take place by day. It won't be as tough as making an inner SDM, but I haven't yet thought of the possible gameplays.

>Every now and again the "Okuu Egg Dance"

Once you find the secret room, you'll shit bricks and see what took me the most energy for this map.

>Sorry to pick at everything, but I just wanna help.

No problem :) These comments help me to create a better map. And at least YOU know how to give advices without playing the harsh art critic like some nameless fairies on a board whose name begins with "Poo...".

>> No.5332   [Delete]   [Edit]
>you'll shit bricks and see what took me the most energy for this map

I can't wait for bricks to be shat. I'm gonna hunt for this right now.
EDIT: Oh SHHIII-!! Haha. That's awesome! I sat in front of it for like ten minutes xD. I tried turning the BGM off but it turned the secret music off, too. Darn :I

>More ways to get around back?

What I meant by this was for the BLUs to get back there cuz I only found two ways. But I'll have to check about that RED ceiling trick. I DID spend like 20 minutes trying to blow up that cracked piece, though xD.

Also, I noticed that the fountain seems rather weird. It's like, the water parts are either really blue or transparent and it's messing with me head. Is that me or is it normally like that?
I wish I could help more. :I

Last edited 10/01/28(Thu)08:32.

>> No.5571   [Delete]   [Edit]
File: 1267851895995.png -(955.6 KiB, 1024x600) Thumbnail displayed, click image for full size.
978583

Next version will be out very soon.

more secrets, more ways to attack the point and to defend it.

Instead of modifying the general lightning, I added more spots of white light in the map to keep easy to tell in highly frequented areas who is BLU and who is RED.

>> No.5588   [Delete]   [Edit]
File: 1268088933080.jpg -(313.8 KiB, 1024x600) Thumbnail displayed, click image for full size.
321347

It's up!!

:D

http://www.fpsbanana.com/maps/128546

>> No.5590   [Delete]   [Edit]
File: 1268101437732.jpg -(442.8 KiB, 1360x768) Thumbnail displayed, click image for full size.
453407

Ayayaya!
Awesome! I finally see what you meant by "getting Cirno to help you", haha.

Juuust a few things: in the image, you should notice the body on that wooden 'box'. For SOME reason, if you stand on it, you are like perma-stuck. Can't walk off of it or jump away. Also, don't know if the 'box' is actually for anything...

There are a few trees that hover. It's not problematic or anything but it's something.

The new spawn for the BLUs is nice. It's cool that you actually make the outside useful for the BLUs (ie some sniper spots) but that might have been unintentional.

Trying so hard to get the new hidden spot but I'm having a problem. I saw the image in the first secret room but I just can't get up there to get inside of the new one.

Last edited 10/03/09(Tue)05:32.

>> No.5591   [Delete]   [Edit]
>I finally see what you meant by "getting Cirno to help you"

It was a fool idea, but at the same time it sounded funny, so I did it.

>Juuust a few things: in the image, you should notice the body on that wooden 'box'. For SOME reason, if you stand on it, you are like perma-stuck. Can't walk off of it or jump away. Also, don't know if the 'box' is actually for anything...

Actually, I think I will create another model to replace it. It's purpose was to permit people underneath to understand that they were near the surface, so I needed a box with some holes, and it turned out to be awful. I'll make an update soon.

>It's cool that you actually make the outside useful for the BLUs (ie some sniper spots) but that might have been unintentional.

It was intentional. But I may have had too much trees so it makes it more difficult.

>Trying so hard to get the new hidden spot but I'm having a problem. I saw the image in the first secret room but I just can't get up there to get inside of the new one.

Well, the image in the first secret room is a tip to help RED players to push back BLU players who would try to attack the point from the shed. the shed was designed as a place that could be used by BLU to attck from behind.
Blu players however have to figure that wooden doors can be destroyed :3

And watch carfully the (9) sign on the east beach. There's another tip on it.

>> No.5593   [Delete]   [Edit]
File: 1268155088686.jpg -(769.7 KiB, 1360x768) Thumbnail displayed, click image for full size.
788144
>And watch carfully the (9) sign on the east beach. There's another tip on it.

Oh! So that actually meant something, haha!

>Blu players however have to figure that wooden doors can be destroyed :3

Hmm... maybe I was doing it wrong but these doors take like a minute to break. I dunno. Maybe I just suck at breaking down doors. Is it possible to make them a little weaker?

Also, can you even break down this one (pic)? Or is it just for detail?

>> No.5595   [Delete]   [Edit]

The door near the underground river takes around 160 minigun amo to be destroyed, it's as strong as 10 heavies (3000hp). The main door of the shed has only (2000hp).
To me it is a minimal, or the BLU would be able to make it to the point before then end of the setup time!

Also, the door on your pic can't be destroyed, it's just a detail. For the backstory, it's a door connected to the basement of the mansion. I'll make in metal in a next update.

>> No.5598   [Delete]   [Edit]

How did Touhou and Team Fortress 2 become so interwined anyway?...

>> No.5599   [Delete]   [Edit]

>>5598
There was a picture floating around a while back about how TF2 and Touhou were similar. (All one gender, hat loving and so on). I always figured it started from there.

>> No.5600   [Delete]   [Edit]

>>5599
The classes mod was done way before that.

>> No.5602   [Delete]   [Edit]

>>5600
Was it? I have no idea then... Maybe there just happens to be a large Touhou fan-base playing Team Fortress 2? It's probably not anything crazy.

>> No.5606   [Delete]   [Edit]
File: 1268331859695.png -(133.6 KiB, 512x384) Thumbnail displayed, click image for full size.
136800

A large portion of the touhou fanbase happen to play TF2, so they started to notice similarities between the two universe.

>> No.5607   [Delete]   [Edit]
File: 1268331991952.jpg -(131.9 KiB, 1024x520) Thumbnail displayed, click image for full size.
135018

A large portion of the touhou fanbase happen to play TF2, so they started to notice similarities between the two universe.

Also, right now I'm upgrading SDM_0i on FPS Banana, fixing some bugs like the one on >>5590
or the missing models/textures.



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